Show how VR can influence the future of child’s play


Toy Fair




Professionals in Children’s Toy Manufacturing and Distribution


Virtual Reality

The challenge

In 2018, Toy Fair was looking to explore some ways in which children’s play could change in the not-so-distant future. As a result, Mezmos was approached to create an example of a children’s game or play product in VR. Leaning into to some curriculum knowledge Mezmos had from creating children’s games with Nickelodeon, the team decided to create an educational game that uses whimsical visuasl to teach children how to compose a song on a 4 count time signature.

The experience, called “Muzebox”, starts by having children to place different 3D object on to 4 stages. Each 3D object has a sound attached to it that plays on the beat that each stage represents within the time signature. To further encourages creativity by allowing the children to stack mulitple 3D assets on top of each other in space over the stage to create a virutal scultpure as well as a song.

“Muzebox” was well recieved by attendees of the trade show and Mezmos GM, Katelyn Coghlan, was asked to give a presentation around the future of play during the event.

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